AI Insights · Timothy · January 2021
Performance of Top Ultracasual iOS Games in France, Q4 2020
A Sensor Tower analysis reveals how the top ultracasual iOS games fared in France during Q4 2020, highlighting download and active user trends.
Ultracasual iOS Games Thrive in France: A Q4 2020 Overview
The ultracasual gaming category has continued to engage users on the iOS platform in France throughout the fourth quarter of 2020. Data provided by Sensor Tower offers detailed insights into the performance of the top titles in this genre. Here's a look at how five leading ultracasual games have performed during this period.
Acrylic Nails!
Published by Crazy Labs, Acrylic Nails! saw a fluctuating download trend, starting the quarter with 53K in the last week of September and dipping to 17K by the end of November. However, there was a rebound to 33K downloads as December closed. Weekly active users mirrored this pattern, with a peak of 96K in October and then a descent to 40K in early December, before rising back to 71K in the last week of the year.
Demolish!
From French publisher Voodoo, Demolish! experienced a decline in downloads from 29K at the start of Q4 to roughly 7K by the end of December. The game's weekly active users followed a similar downward trend, decreasing from 58K in early October to 12K by the year's end.
I Can Paint
Another Crazy Labs title, I Can Paint had an inconsistent download trajectory with an initial 20K downloads in late September, a spike to 20K in mid-October, and then a decrease to around 7K by the end of December. Weekly active users peaked at 34K in October, eventually dropping to 14K as the quarter concluded.
Magic Slime: Antistress & ASMR
Published by Finger Art Games, Magic Slime: Antistress & ASMR not only had a steady revenue stream but also saw its downloads grow from 4K to 12K over the quarter. Weekly active users hit a high of 17K in late October, later stabilizing at around 12K in the final week of December.
AMAZE!!!
Crazy Labs' AMAZE!!! showed resilience in the market with downloads reaching 11K by the end of December, up from 4K at the quarter's start. The game's active user base grew significantly from 20K to 31K during the same period.
For more detailed insights and analytics on app performance, Sensor Tower remains a crucial resource for market data and trends in the mobile app industry.